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N64 emulator mac save game
N64 emulator mac save game













n64 emulator mac save game
  1. #N64 EMULATOR MAC SAVE GAME PATCH#
  2. #N64 EMULATOR MAC SAVE GAME PORTABLE#
  3. #N64 EMULATOR MAC SAVE GAME CODE#

#N64 EMULATOR MAC SAVE GAME CODE#

  • bugfix #269: jttl_audio segfaults on exit due to incorrectly ordered shutdown code.
  • Refactored build system to separate source and object files.
  • Code cleanup to remove non-standard data types.
  • bugfix: many games need different ScreenUpdateSetting to work properly with Rice Video.
  • bugfix #272: rounding mode for x86 FPU not being set correctly in interpreter and pure interpreter cores.
  • New code more closely emulates behavior of r4300 hardware.
  • bugfix #51: Floating Point Register data was not correctly converted when switching between 32-bit (MIPS-I) mode and 64-bit (MIPS III).
  • bugfix #268: use aligned malloc and mprotect to set executable status for dynarec emitted code.
  • n64 emulator mac save game

    #N64 EMULATOR MAC SAVE GAME PATCH#

    bugfix #52: PJ64 load state patch from olejl77.bugfix: in pure interpreter, Dont allow to override r0 register.bugfix: Set video width and status, aiDacrate during savestate load.bugfix: OSD crash after pause-stop-start-pause of emulator.Now the axis-based commands use hysteresis and there is a single global event function for determining if the gameshark button is pressed bugfix: fixed the outstanding SDL event issues by re-writing the code which handles the joystick-event-driven core commands.bugfix: modified SDL event loop joystick code so that gameshark button press is captured, and joystick commands that are level-triggered instead of edge-triggered (such as fast foward) can be accommodated.bugfix: allow diagonal hat movements for core joystick commands.bugfix: frame advance feature should advance every frame, instead of every vertical interrupt (every field).Use XDG directory convention for file locations on Unix.

    n64 emulator mac save game

  • Moved all of the SDL event-related stuff into a new source file eventloop.c.
  • n64 emulator mac save game

  • Removed many dependencies to simplify porting to other platforms.
  • Major code cleanup, refactored build system to separate source and object files.
  • New feature: can load/save PJ64 state files.
  • New feature: Keyboard shortcuts for Core commands are now user-configurable.
  • core and plugins all use the same conventions for where to put data/config files.
  • dummy plugins are automatically used if plugin loading fails for any reason.
  • all configuration options for core and plugins are in a single config file, can be configured with a single GUI.
  • video resolution can be given via command-line parameter.
  • Startup in Fullscreen mode, instead of always starting in windowed mode and switching to FS after few seconds.
  • Video Extension allows Front-end to override some video functions, ie to support embedded render window.
  • All messages from core/plugins can be filtered and shown in GUI instead of only on console.
  • User interface development is not tied to Core emulator releases.
  • #N64 EMULATOR MAC SAVE GAME PORTABLE#

  • Removed all GUI code from plugins, making them simpler and more portable.
  • Simplified emulator Core, making it much more portable.
  • Mupen64 Plus is in beta mode and now available for download.















    N64 emulator mac save game